TURVY® - Frequently Asked Questions

What is a TURVY®?
Many people are not used to seeing the word Turvy without it's partner in crime, Topsy. TURVY® is derived from the word terve which can mean to turn over or overturn. TURVY® was named for the card turning motion that the players perform when the TURVY® action card is played.

Do you have to include out of turn play in TURVY®?
While not required, the out of turn play of TURVY® definitely keeps everyone on their toes! When first-time players are learning TURVY, it is often better to play a few hands WITHOUT out of turn play. Once the new players feel comfortable with the flow of game play, that is the perfect time to speed up the game by adding out of turn matching. If out of turn matching is left out of your game play, please see the "2 player mode" reference card for how the CHILL card should be played (regardless of the number of players).

Why can't a player match out of turn on an Action Card?
When an action card is played, the resultant action must be completed. So, if a player were to match on top of an action card, that would interrupt the action to be carried out. Since many action cards in TURVY® require some if not all of the players to participate in the action, the action cards in TURVY® are exempt from being matched on out of turn. Note: A player may match an action card on top of a non-action card out of turn.

How do I keep score while playing TURVY®?
As mentioned on the "How to Play (part 1 of 3)" rule/reference card included with every copy of TURVY®, we highly recommend the "Win 3 Hands" method of scoring to determine the winner of the game while keeping the flow of TURVY® nice and fast! But for those who absolutely LOVE math and must add numbers to be happy, we offer the following alternative scoring options:

  • First to 500 points wins - At the conclusion of each hand, only the winner of that hand receives points. The number of points the winner receives is equal to the sum point total of all of the unplayed cards still held by the opponents at the end of the hand. The winner of the game is the first player to accumulate 500 points (or more). Recommended card point values are as follows: Specialty Cards (i.e., BOGUS, TOPSY) = 50 points each; Action Cards = 20 points each; Regular (non-action) Cards = 5 points each.
  • Lowest score wins - At the conclusion of each hand, players receive points for all of their unplayed cards still held at the end of the hand. As soon as one (or more) players reach 500 points, the player with the lowest point total is the winner of the game. Recommended card point values are as follows: Specialty Cards (i.e., BOGUS, TOPSY) = 50 points each; Action Cards = 20 points each; Regular (non-action) Cards = 5 points each.

Why do the numbers in TURVY® only go from 1 to 6?
There are two reasons for TURVY® stopping at the number 6. First, we wanted to create more opportunities for out of turn matching, so the fact that there are three of each number/color combination (i.e., "red 3" or "blue 5", etc.) per 54 card deck encourages this. Second, because one side of each TURVY® card is always upside-down when in your hand, the 6 would look like a 9 and be confusing without the understanding that there are no 9s in TURVY®.

How can I suggest an awesone idea for a new TURVY® action card?
Our plan is to release a new TURVY® action card expansion pack each year. We want to include great ideas from TURVY® players everywhere, so contact us via social media (FaceBook or Instagram are preferred). Please provide any specifics about your idea including a name for your action card and the details on how it will work. Ideally, you will try it out with your family and friends first by including your idea as the optional "special" TURVY® power to be acted out in addition to all players turning their hands 180 degrees when a TURVY® action card is played.